TextureYUV#

TextureYUV#

Constructor#

TextureYUV(data[, property_name, ...])

Manages a YUV texture, no chunking, no local buffer

Properties#

Methods#

TextureYUV.add_event_handler(handler)

Add an event handler.

TextureYUV.block_events(val)

Block all events from this feature

TextureYUV.clear_event_handlers()

Clear all event handlers

TextureYUV.remove_event_handler(handler)

Remove a registered event handler.

TextureYUV.set_value(graphic, value)

Graphic Feature value setter, must be implemented in subclass