render_order#
- property Grids.render_order: float#
Per-object rendering priority used to fine-tune the draw order within a render queue.
Objects with higher render_order values are rendered later than those with lower values. This affects both opaque and transparent objects and can be used to resolve z-fighting, or control draw order beyond automatic depth sorting.
If the object is part of a Group, the group’s render_order is considered first (that is the group_order of the object).
- The order in wich objects are rendered is:
the
material.render_queue.the
ob.parent.render_order(ifisinstance(ob.parent, gfx.Group)).the
ob.render_order.the distance to camera (if
renderer.sort_objects==True).the position of the object in the scene graph.
Also see
material.render_queue.